![]() ![]() For all weapons: Vulnerable enemies take 20% (multiplicative) increased damage Healthy characters have more than 80% of their life. Crossbows: 15% (multiplicative) increased Critical Strike Damage. Bows: Up to 12% (multiplicative) increased damage to Vulnerable enemies. Swords: 9% (multiplicative) increased damage. (passive) Weapon Mastery – Gain a bonus when attacking based on weapon type: Daggers: 15.0% (multiplicative) increased damage to Healthy enemies.Double this amount against Vulnerable enemies. ![]() (2nd upgrade – my pick of the 2) Disciplined Caltrops – You have 15% Critical Strike Chance against enemies inside your Caltrops.(1st upgrade) Enhanced Caltrops – Enemies take 3% (multiplicative) increased damage from all sources each second they’re in Caltrops.Energy Cost: 21 Damage: Physical Tags: Agility, Trap (active) Caltrops – Leap backwards and throw Caltrops on the ground, dealing 71.59% (X – ?) damage and slowing enemies by 50%.This build will be updated post-launch to a new & expanded version when I have actual in-game information as reference. I’ve also made spreadsheets for those builds (see the links below) that have shortlisted the active and passive skills + legendary aspect that work well with the build so one can spend the extra skill points on the way to lvl 100 into those other skills. I’ve used 50+ and 60+ skill points when making the build instead of the full 100 so that they can be used to jumpstart a player’s post-story endgame grind. The Beta tests will only let us reach lvl 25 and only let us play in the first Act/Zone (Fractured Peaks) so those builds will be more useful for the actual game launch and ideally for characters around lvl 50+ or 60+. This is one such build for the Rogue Class called Arrowstorm. I also plan to evolve them into FULL builds when the game is released & keep them updated when we get rebalance updates. ( MAKE IT RAIN… death from above while dishing out freeze & crits galore )ĭiablo IV launches on June 6th, 2023 for PC ( Battle.Net), XBOX, & PlayStation with a 4 days Early Access (no wipe) for pre-orders (so kind of really launching June 2nd).ĭiablo IV’s Open Beta Tests are almost here and I felt motivated to make some Pre-Launch theorycrafted semi-builds that should be good for ‘fresh-into-endgame’ characters when the game launches. ![]()
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